Reference
Console commands
| Command | Side | Description |
|---|---|---|
ServerQueue.Join <host[:port]> | Client | Queues for a server and travels there when a slot is ready |
ServerQueue.JoinWithParty <host[:port]> <member id>... | Client | Queues as party leader with the listed members |
ServerQueue.JoinParty <host[:port]> <leader id> | Client | Joins the leader's party in the queue |
ServerQueue.Leave | Client | Leaves the queue |
ServerQueue.Connect <host[:port]> | Client | Connects to a server's queue beacon without queueing |
ServerQueue.Ping | Client | Pings the beacon and logs the round trip |
ServerQueue.Disconnect | Client | Closes the beacon connection |
ServerQueue.Status | Both | Prints beacon state, slots and the queue |
ServerQueue.Reload | Server | Rereads settings, recreates providers, forgets cached and admin priorities |
ServerQueue.Remove <key or id> | Server | Removes a waiting player or cancels their unused reservation |
ServerQueue.Priority <key or id> <priority> | Server | Sets a player's priority until the next reload; reorders the queue |
ServerQueue.Validate | Both | Checks the setup and prints problems |
The port is the beacon port (15000 by default).
Server commands work over any remote console your server offers, since they are ordinary console commands.